For example, the server and clients could be on different computers, or they could be different processes on the same computer.Ī client-server model allows the graphics workload to be divided between the client and the server. The nature of the client, the server, and the communication path between them is specific to each implementation of OpenGL. The client delivers drawing commands to an OpenGL server. When your application calls an OpenGL function, it talks to an OpenGL client. OpenGL uses a client-server model, as shown in Figure 1-2. To understand how OpenGL fits into OS X and your application, you should first understand how OpenGL is designed. This chapter provides an overview of OpenGL and the interfaces your application uses on the Mac platform to tap into it. OS X provides a set of application programming interfaces (APIs) that Cocoa applications can use to support OpenGL drawing. These frameworks use platform-neutral virtual resources to free your programming as much as possible from the underlying graphics hardware.
OpenGL for OS X is implemented as a set of frameworks that contain the OpenGL runtime engine and its drawing software. OpenGL is available to all Macintosh applications. The responsiveness of the windows, the instant results of applying an effect in iPhoto, and many other operations in OS X are due to the use of OpenGL. The reflections built into iChat ( Figure 1-1) provide one of the more notable examples. You can tell that Apple has an implementation of OpenGL on its platform by looking at the user interface for many of the applications that are installed with OS X. To create high-performance code on GPUs, use the Metal framework instead. Important:OpenGL was deprecated in macOS 10.14.
Download for Windows 8 and 7 (64-bit) Download for Windows 10.
OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here: Windows. This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features. The imports required in case you don't have them are: OpenGL/gl.h OpenGL/glu.h GLUT/glut.h stdlib.h. Product is based on a published Khronos Specification and has been submitted to, and is expected to pass, the Khronos Conformance Process.'gcc -o func2d func2d.c -framework carbon -framework OpenGL -framework GLUT' where func2d is the name of your application executable and func2d.c is the c file used. This package supports apps that use OpenCL version 1.2 and earlier and OpenGL version 3.3 and earlier.
If a DirectX 12 driver is installed, supported apps will run with hardware acceleration for better performance.
Current conformance status can be found at This compatibility pack allows more of your favorite OpenCL™ and OpenGL® apps to run on a Windows 10 PC that doesn't have OpenCL and OpenGL hardware drivers installed by default. Product is based on a published Khronos Specification and has been submitted to, and is expected to pass, the Khronos Conformance Process. OpenGL® and the oval logo are trademarks or registered trademarks of Hewlett Packard Enterprise in the United States and/or other countries worldwide. Complete license details are available on the Apple website (). OpenCL and the OpenCL logo are trademarks of Apple Inc. Windows Insiders can get an Insiders version of this package that allows more apps to use it.
Only certain apps can use this compatibility pack.
This compatibility pack allows more of your favorite OpenCL™ and OpenGL® apps to run on a Windows 10 PC that doesn't have OpenCL and OpenGL hardware drivers installed by default.